Implementing Progress Bar in PSLab App

This blog is a step by step guide on how to make a functional progress bar in an Android app by taking an example of the progress bar implemented in PSLab Android application. The example is based on my work done in PSLab Android repository under PR #1077 and so it will only demonstrate making a simple progress bar (both linear and circular) and not the one showing progress in percentage too.

How progress bar was implemented in the PSLab app?

Both horizontal and circular progress bar is available in the Material Design Library provided by Google in Android Studio. So, no extra dependencies are needed.

Just drag and drop the progress bar of whichever shape necessary i.e. circular or horizontal, directly on the screen available in the Design tab as shown in Figure 1.

Figure 1. Design tab in Android Studio

There are two ways to use the progress bar available in the Material Design Library.

  • To show a loading screen
  • To show the progress of a process

Loading Screen

Loading Screens are used when the time that will be taken by the process is not known. So, an indeterminate circular progress bar is used to show that some process is going on and so the user needs to wait.

Layout

A circular progress bar is used for this process and so drag and drop the circular progress bar as shown in figure 1. Now set the position, height, and width of the progress bar in the layout as necessary. To set the color of the progress bar, use attribute android:indeterminateTint

Backend

To implement this type of functionality, use the setVisibility function to show the progress bar while some process is taking place in the backend and immediately remove it as soon as the result is ready to be displayed. To make the progress bar visible use progressBar.setVisibility(View.VISIBLE) and to make it invisible use progressBar.setVisibility(View.GONE)

Showing Progress

This is a very common type of process and is used by most of the apps. A horizontal progress bar is used to show the actual progress of the process taking place in the backend on a scale of 0-100 (the scale may vary) where 0 means the process hasn’t started and 100 means the result is now ready to be displayed.

Layout

Horizontal Progress bars are used for this type of usage. So, drag and drop the horizontal progress bar as shown in figure 1. Now set the position, height, and width of the progress bar in the layout as necessary. Different styles of the progress bar can be found in the documentation [1].

Backend

Initially, set the progress of the bar to 0 as no process is taking place by using method setProgress(). Now as soon as the process starts, to increase the progress by a fixed value, use progressBar.incrementProgressBy() method and to set the progress directly, use progressBar.setProgress() method.

So in this way, a progress bar can be implemented in an Android application. Other features like adding custom designs and animations can be done by making the necessary shapes and animations respectively and using the functions available in the documentation [1].

Resources

  1. https://developer.android.com/reference/android/widget/ProgressBar – Documentation of Progress Bar

 

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Implementing the discrete Seekbar for Wave Generator

The Wave Generator instrument in PSLab Android app allows us to produce waveforms having different values of properties like frequency, duty, phase etc.

The range of these properties allowed by PSLab Device are :

Table showing the range of properties that can be set for waves by PSLab device
Wave Property Range
Min Max Step Size
Frequency 10 Hz 5000 Hz 1 Hz
Phase 360°
Duty 10% 100% 10%

We can set these values using the up/down arrow buttons provided by the wave generator but the problem is that the range of values is very high and least counts are small so it is convenient to set the values using only the up and down arrow buttons.

Therefore we need something that could allow us to directly set any value of our choice while keeping the UI interactive.

The solution to this problem – “Discrete Seekbar”. It contains a slider having points at equal intervals and whose length represents the range of the values and a head that slides over the slider and is used to select a specific value from a range of values.

I have included the discrete Seekbar in Wave Generator by using a third-party library if you want to add Seekbar directly you can do that by directly using the default Seekbar widget provided by Android SDK and setting the following attribute in as shown below.

android:theme = “@style/Widget.AppCompat.SeekBar.Discrete”

Refer to this post[2] for implementing Seekbar directly without an external library.

The reason I chose this library is that:-

  • It offers various implementation of different types of Seekbar like discrete and continuous.
  • Implementation of Seekbar is simpler and it offers various customizations like thumb color, track color, tick text etc.  

In following steps I will implement the discrete Seekbar:

Step 1 Adding the dependency

For this project, I will be using an external library “IndicatorSeekbarLibrary” by Warkiz[1], for adding the dependency we need to include the following code in our build.gradle file.

dependencies{
implementation 'com.github.warkiz.widget:indicatorseekbar:2.0.9'
}

Step 2 Including the Seekbar in layout

For this step, we need to add the Seekbar widget using <com.warkiz.widget.IndicatorSeekBar> XML tag in our wave generator layout file to include the Seekbar in our layout as shown in the code below:

<com.warkiz.widget.IndicatorSeekBar
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    app:isb_max="5000"
    app:isb_min="0"
    app:isb_ticks_count="5"
    app:isb_thumb_color="@color/color_green"
    app:isb_thumb_size="20dp"
    app:isb_track_background_color="@color/color_gray"
    app:isb_track_background_size="2dp"
    app:isb_track_progress_color="@color/color_blue"
    app:isb_track_progress_size="4dp" />

Some important attributes used above:

app:isb_max : defines the max value that can be achieved by the Seekbar.

app:isb_min :  defines the min value that can be achieved by the Seekbar

app:isb_ticks_count: no. of ticks(interval) that has to be shown on the slider

We can see different components of Seekbar like track, indicator, thumb, tick of SeekBar in the following diagram[2].

Figure 1 depicts the different attributes of the slider
(Source – https://github.com/warkiz/IndicatorSeekBar/blob/master/README.md)

Step 3 Attaching the listener to the Seekbar in Java file

In this step we need to attach the listener to the Seekbar to record changes in the Seekbar made by the user, for this we will create a new listener with the help of onSeekBarChangeListener interface and attach it with the Seekbar as shown in following code

IndicatorSeekBar seekbar = (IndicatorSeekBar) findViewbyId(R.id.seekbar);

seekBar.setOnSeekChangeListener(new OnSeekChangeListener() {
            @Override
            public void onSeeking(SeekParams seekParams) {
                /* called when the user is sliding the thumb */
            }

            @Override
            public void onStartTrackingTouch(IndicatorSeekBar seekBar) {
                /* called when the sliding of thumb is started */
            }

            @Override
            public void onStopTrackingTouch(IndicatorSeekBar seekBar) {
                /* called when the sliding of thumb stops */
            }
        });

After following all the above steps, I  implemented the Seekbar shown in Figure 2 below in my wave generator and now it becomes really easy to set different values of properties for without having to continually press the up/down button.

Figure 2 shows the Seekbar included in wave generator beside up/down arrow button

Resources

  1. warkiz/IndicatorSeekBar library  – Github Repo of the Indicator SeekBar library
  2. http://nileshsenta.blogspot.com/2016/10/discrete-seekbar-without-third-party.html – Blog by Nilesh Shenta on how to implement discrete without third party library

 

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Creating Control Panel For Wave Generator using Constraint Layout

 

In the blog Creating the onScreen Monitor Using CardView I had created the monitors to view the wave properties in this blog we will create the UI of controlling panel that will be used for that monitors with multiple buttons for both analog and digital waveforms.

Which layout to choose?

In today’s world, there are millions of Android devices present with different screen sizes and densities and the major concern of an Android developer is to make the layout that fits all the devices and this task is really difficult to handle with a linear or relative layout with fixed dimensions.

To create a complex layout with lots of views inside the parent using linear layout we have to make use of the attribute layout_weight for their proper stretching and positioning, but such a complex layout require a lot of nesting of weights and  android tries to avoid it by giving a warning :

Nested Weights are bad for performance

This is because layout_weight attribute requires a widget to be measured twice[1]. When a LinearLayout with non-zero weights is nested inside another LinearLayout with non-zero weights, then the number of measurements increases exponentially.

So, to overcome this issue we will make use of special type of layout “Constraint Layout” which was introduced in Google I/O 2016.

Features of Constraint Layout:-

  • It is similar to Relative Layout as all views are laid out according to their relationship with the sibling, but it is more flexible than Relative Layout.
  • It helps to flatten the view hierarchy for complex layouts.
  • This layout is created with the help of powerful tool provided by Android which has a palette on the left-hand side from where we can drag and drop the different widgets like TextView, ImageView, Buttons etc. and on the right-hand side it provides options for positioning, setting margins and other styling option like setting color, change text style etc.
  • It automatically adjusts the layout according to the screen size and hence doesn’t require the use of layout_weight attribute.

In following steps, I will create the controlling panel for Wave generator which is a complex layout with lots of buttons with the help of constraint layout.

Step 1: Add the dependency of the Constraint Layout in the Project

To use Constraint layout add the following to your build.gradle file and sync the project

dependencies {
    implementation "com.android.support.constraint:constraint-layout:1.1.0"
}

Step 2: Applying Guidelines to the layout

Guidelines[3] are anchors that won’t be displayed in your app, they are like one line of a grid above your layout and can be used to attach or constraint your widgets to it. They are only visible on your blueprint or preview editor. These will help to position and constraint the UI components on the screen easily.

For adding guidelines :

As shown in Figure 1 Right-click anywhere on the layout -> Select helpers -> Select horizontal or vertical guideline according to your need.

Figure 1 shows the horizontal guideline being added to the layout.

And for positioning the guideline we have to set the value of attribute layout_constraintGuide_percent  

Let’s say we want the guideline to be at the middle of the screen so we’ll set :

app:layout_constraintGuide_percent=”0.50″

For my layout I have added three guideline :

  • One horizontal guideline at 50%
  • Two vertical guidelines at 30% and 65%

Doing this will bifurcate the screen into six square blocks as shown in below figure :

Figure 2 shows the blueprint of constraint layout containing two vertical and one horizontal guidelines with their percentage offset from respective bases

Step 3: Adding the buttons in the blocks

Until now we have created six squares blocks, now we have to put a button view in each of the boxes.

  • First drag and drop button view from the Palette (shown in Figure 3) on the left side inside the box.

    Figure 3 shows the layout editor palette

     

  • Then we have to set constraints of this button by clicking on the small circle present on the middle of edges and dragging it onto the side of the block facing it.

    Figure 4 shows the button widget getting constrained to sides

     

  • Set the layout_width and layout_height attribute of the button to be “0dp”, doing this the button will expand in all the direction occupying all the space with respect to the border it has been constrained with.

    Figure 6 shows the button widget expanding to all the available space in the box

Similarly, adding buttons in all the square blocks and providing proper theme color we will have a blueprint and layout as shown in Figure 6.

Figure 6 shows the waveform panel blueprint and actual layout for analog waves with six buttons

Following the same steps until now, I have created the other controlling panel layout having buttons for digital waves as shown in Figure 7

Figure 7 shows other constraint layout for digital waves having seven buttons

Detailing and combining the panels to form Complete UI

After adding both the panels we have created in this layout inside the Wave Generator we have the layout as shown in Figure 8

Figure 8 shows the UI of Wave Generator as shown by a actual Android device in the PSLab app.

As we can see on adding the panels the button created inside the layout shrink so as to adapt to the screen and giving out a beautiful button-like appearance.

Resources   

  1. Blog on Nested Weights are bad for performance
  2. Developer Article – Build a Responsive UI with ConstraintLayout
  3. Information about Guidelines

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Creating Device Screen to show connection status of PSLab Device

For using the PSLab Device the user needs to connect the PSLab device to an Android Phone having a PSLab android app. So there should be a screen that should be able to show the proper status of the PSLab device connection to the android app dynamically and it should also contain instructions on “How to connect the device to the app”.

So, in this blog we will create a device screen which shows the proper status of the connection of the PSLab device with the phone.

First step will be designing the layout for the device screen, for this we will create a fragment named HomeFragment and for its layout we will make use of the Relative Layout as view group and then create a Linearlayout inside it and position it at the center so that it always appears at the center in different screen sizes.

Then inside the LinearLayout, we will create(as shown in respective order) :

  1. ImageView and TextView for showing the status of device connection.
  2. Linear Layout with multiple TextView showing instructions on “How to connect the device to the screen”.
  3. A TextView that will direct the user to a webview showing PSLab website.

After creating all the above views we have created the layout will look like this: –

Now for showing the PSLab connection status dynamically, we have to implement following logic:

  1. When the device is connected it should show the connected icon and text and hide the instructions.
  2. When the device is disconnected it should show the disconnected icon and text and also the instructions.

For this, we will create a method inside the HomeFragment Java file which make use of Arguments deviceConnected and deviceFound to store device connected status.

public static HomeFragment newInstance(boolean deviceConnected, boolean deviceFound) {
HomeFragment homeFragment = new HomeFragment();
homeFragment.deviceConnected = deviceConnected;
homeFragment.deviceFound = deviceFound;
return homeFragment;
}

When both arguments are true we will show the connected text and icon and hide the instructions.

And when both arguments are false we will show the disconnected text and icon and display the instructions.

if (deviceFound && deviceConnected) {
   tvConnectMsg.setVisibility(View.GONE);
   tvVersion.setText(scienceLab.getVersion());
   tvVersion.setVisibility(View.VISIBLE);
   imgViewDeviceStatus.setImageResource(R.drawable.icons8_usb_connected_100);
   tvDeviceStatus.setText(getString(R.string.device_connected_successfully));
} else {
 imgViewDeviceStatus.setImageResource(R.drawable.icons_usb_disconnected_100);
 tvDeviceStatus.setText(getString(R.string.device_not_found));
}

How do we know that the device is connected?

For this, we have to handle the USB Attach event [1] that is whenever the USB is connected the Android will give a broadcast of USB connected and on receiving that broadcast in the app we will replace the HomeFragment giving setting both arguments to true. 

We will create a Broadcast Receiver[2] in the main activity which executes it’s onReceive() method on receiving USB attach event.

private final BroadcastReceiver mUsbReceiver = new BroadcastReceiver() {
   public void onReceive(Context context, Intent intent) {
     String action = intent.getAction();
     if (UsbManager.ACTION_USB_DEVICE_ATTACHED.equals(action)) {
       UsbDevice device =  intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
       if(device!=null){                                                  
         getSupportFragmentManager().beginTransaction().replace(R.id.frame,                                            
           HomeFragment.newInstance(true, true)).commitAllowingStateLoss();
         }           
      }
   }
};

Here In the OnReceive Method, we will replace our device screen fragment by passing parameters deviceConnected = true and deviceFound = true to HomeFragment newInstance() method.

Every time we create a Receiver we have to bind corresponding intent filters with broadcast receivers when the application is created.

IntentFilter filter = new IntentFilter(UsbManager.ACTION_USB_DEVICE_ATTACHED);
registerReceiver(mUsbReceiver, filter);

Similarly, we also have to handle the USB Detach event [2], here we will create a Broadcast Receiver[2] which executes in onReceive() method whenever the device is detached and here inside onReceive() method we will replace our device screen by passing parameters deviceConnected = false and deviceFound = false to newInstance() method in HomeFragment.

private final BroadcastReceiver mUsbReceiver = new BroadcastReceiver() {
   public void onReceive(Context context, Intent intent) {
     String action = intent.getAction();
     if (UsbManager.ACTION_USB_DEVICE_DETACHED.equals(action)) {                                           
getSupportFragmentManager().beginTransaction().replace(R.id.frame,                                            
           HomeFragment.newInstance(false, false)).commitAllowingStateLoss();
         }           
      }
   }
};

Thus, as shown in fig. 2 we have shown the PSLab device connection status dynamically on the screen by handling the USB attach/detach events.

Figure 2 shows the UI of ‘Device Screen’ for the two possible status: ‘not connected’ and ‘connected’

Resources

  1. Codepool Blog – “How to monitor USB events on Android?” by Xiao Ling
  2. Vogella article “What is Broadcast Receiver and how to insert it your app?”

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Creating Custom Borders for Widgets and Layouts in PSLab Android

User Interface (UI) is one of the most important part of any software development. In PSLab Android App while developing the UI, custom borders are used for various widgets and layouts. This makes the UI look more appealing and widgets and layouts look more highlighted.

In Android, we can do a range of border customization. We can make border rounded, define its thickness and even change its color. Let’s see how to achieve this.

First, go to drawable folder in the tree view on the left size of the Android studio. Then go to new and click on Drawable resource file.

Then a New Resource File dialog box will appear. Type the filename and then click OK.

After this, a new XML file is created. Now we can write the code for creating custom borders. For this, we have to define few elements.

<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
....
</shape>

Shape Drawables allows defining background, borders, and gradients for the Views.

<solid android:color="#FFFFFF"/>

Here we are setting the background color of the widget/layout to which the border is applied to.

<stroke android:width="3dip" android:color="#B1BCBE" />

Now we are applying the 3dip width to the border and set its color. This shape requires the <stroke> element to define the width and color of the line.

<corners android:radius="10dip"/>

In order to make the corners of the border round, <corner> element is used to define the radius of the corners. We are taking it to be 10dip.

<padding android:left="0dip" android:top="0dip" android:right="0dip" android:bottom="0dip" />

The padding is expressed in pixels for the left, top, right and bottom parts of the view. Padding is used to offset the content of the view by a specific number of pixels.

After applying this border on a layout we get the following results.

Similarly making following changes in the element values help us to make border for the Text View

<solid android:color="@android:color/white" />
<stroke android:width="1dip" android:color="#ffcdd2" />
<corners android:radius="2dp"/>

Other examples

Control Activity

Logical Analyzer Activity

Resources

  1. Stack Overflow Solution to How to make a layout with rounded corners?
  2. Youtube Video on How to create a layout with rounded corner borders in Android? by Sylvain Saurel
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